Tuesday, February 26, 2019
Ocean shader real time render test done in Unity. With a nodal shader editor, fully customizable, with LOD tessellation regarding distance. We have 4 examples of differents settings with same textures ( 1 for 3 x 8 bits masks + 1 normal ) The 5th sample is a example of how it works with the parameters I have exposed to create a new water surface.
Thursday, August 17, 2017
The mountain is too realistic, I have to stay closer of my concept art, but clouds and image post process are interresting firt steps.