Ocean shader real time render test done in Unity. With a nodal shader editor, fully customizable, with LOD tessellation regarding distance. We have 4 examples of differents settings with same textures ( 1 for 3 x 8 bits masks + 1 normal ) The 5th sample is a example of how it works with the parameters I have exposed to create a new water surface.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Tuesday, February 26, 2019
White Wind, The Arctic Tern Journey. Ocean Shader Test
Ocean shader real time render test done in Unity. With a nodal shader editor, fully customizable, with LOD tessellation regarding distance. We have 4 examples of differents settings with same textures ( 1 for 3 x 8 bits masks + 1 normal ) The 5th sample is a example of how it works with the parameters I have exposed to create a new water surface.
Labels:
3D,
Game Dev,
Indie,
Ocean,
Personal Project,
Rendering,
Shader,
unity,
White Wind
Tuesday, October 14, 2014
White Wind - Personal project - 3D and animation test
First usable rig and 3D model for White Wind project.
Done in 3DSMAX with a simple lighting setup.
Friday, May 23, 2014
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